News September 3rd, 2018

TEKKEN 7 Season Pass 2 Patch Notes: Eliza

Eliza

Command Changes
QCF+1
  • Changed from -10F to -9F on block.
f,d,d/f+2
  • Opponent closer after blocking 2nd hit.
  • When 3rd hit lands, can now follow up with QCF,QCF+1+2.
QCB+1
  • Changed from -14F to -11F on block.
  • Opponent closer on block.
  • Homing increased.
QCB+2
  • Damage changed from 20 to 22.
  • Opponent closer on counter hit and block.
  • Decreased pushback so it hits easier.
QCB+3
  • Changed from -17F to -19F on block.
  • Recovery increased on hit by 2F.
During jump QCB+3
  • Changed from -17F to -20F on block.
  • Recovery increased on hit by 3F.
QCF+1+2
  • Damage changed from 20,20 to 10,10.
  • Hitbox on 1st hit expanded.
  • Opponent reaction on mid-air hit for 2nd hit was changed.
  • Forward movement slower for 2nd hit.
  • Can now transition to Moon Glide afterward.
f,d,d/f+1+2
  • Opponent closer after 1st attack hits.
QCB+3+4
During jump QCB+3+4
  • Damage changed from 10,20 to 5,15.
QCF+1 (or 2) f,d,d/f+3+4
  • Command to transition to Moon Glide changed from f,d,d/f+3+4」 to f+3+4 (or d/f+3+4)
f,F+4,2,QCF+1 (or 2) f,d,d/f+3+4
  • Command to transition to Moon Glide changed from f,d,d/f+3+4」 to f+3+4 (or d/f+3+4)
QCF,QCF+1+2
  • Opponent reaction on mid-air hit and hit while downed was changed.
1,2,4
  • Opponent was unable to crouch on 3rd hit when 2nd attack hits. Now fixed.
2
  • Opponent closer on hit.
1+2
  • Damage changed from 20 to 26.
  • Changed from -20F to -17F on block.
  • Recovery on hit decreased by 3F.
f+3
  • Changed from -11F to -9F on block.
  • Homing increased.
During Moon Glide 2
※Only when Blood Gauge used to transition
  • Causes Wall Bounce on hit.
During Moon Glide 4
  • Opponent reaction changed on hit.
d+1 (or While crouching 1)
  • Changed from +6F to +3F on hit from side or from behind.
  • Decreased pushback so easier to hit.
d+4 (or While crouching 4)
  • Damage changed from 20 to 17.
  • Changed from +3F to +5F on hit.
b+1
  • Changed from ±0F to +3F on hit.
  • Homing decreased.
b+1,2
  • Homing decreased.
b+1,2,3
  • Opponent reaction changed on hit.
b+3
  • Damage changed from 14 to 12.
b+3,1
  • Changed from -7F to -4F on block.
  • Changed from +12F to +15 on hit.
b+3,4
  • Opponent reaction on hit from the side and hit while downed was changed.
  • Move comes out faster by 1F.
b+1+2
  • Active frames on first attack increased by 1F.
  • 2nd attack changed from -18F to -13F on block.
  • Opponent reaction on hit or mid-air hit on 2nd attack was changed.
f,F+4,2
  • Recovery on block increased for both players by 3F.
  • Changed from -3F to -6F on hit.
f,F+1+2
  • 3rd hit can now be parried after blocking first hit.
f,f,f+1
  • Changed from -2F to +2F on block.
  • Recovery decreased on hit by 2F.
While rising 1
  • Decreased pushback so easier to hit.
While rising 2
  • Changed from -12F to -9F on block.
While rising 3
  • Recovery decreased by 3F on hit.

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