News September 3rd, 2018

TEKKEN 7 Season Pass 2 Patch Notes: Gigas

Gigas

Command Changes
During Rage 1+2
  • Active frames increased by 1F .
During Rage f+3+4 Hold
  • Recovery decreased by 7F.
レイジドライブ中に 2
  • Damage changed from 40 to 45. (Damage when walking a distance changed from 50 to 60)
  • No longer reversible.
1,2
  • Changed from -14F to -17F on block.
2
  • Opponent closer on hit.
2,1
  • Startup changed from 23F to 18F.
  • Changed from -5F to -7F on block.
  • Changed from +6F to +4F on hit.
2,1,3+4
  • Added crouch status.
3
  • Damage changed from 20 to 17.
  • Opponent reaction on counter hit was changed.
4
  • Damage changed from 23 to 20.
f+2
  • Opponent closer on hit and counter hit.
f+2,1,1
  • Damage changed from 24 to 25.
  • Input window changed from 24F to 30F.
f+2,f+1
  • Damage changed from 17 to 20.
f+2,d+1,3+4
  • Added crouch status.
f+3
  • Changed from -13F to -9F on block.
  • Changed from +5F to +9F on hit.
  • Active frames decreased by 1F.
f+4,F
  • Recovery decreased by 9F.
f+1+2
  • Damage changed from 15 to 20.
  • Changed from -10F to -9F on block.
  • Changed from +5F to +6F on hit.
During Goliath 1
  • Damage changed from 25 to 20.  (Damage when walking a distance changed from 40 to 35)
  • Changed frlm +7F to -2F on block.
  • Opponent farther away on block.
During Goliath 2
  • Damage changed from 28 to 40.  (Damage when walking a distance changed from 40 to 55)
  • No longer reversible.
During Goliath 1+2
  • Damage changed from 15 to 20.
d/f+1
  • Damage changed from 17 to 14.
  • Changed from -6F to -9F on block.
  • Changed from +7F to +4F on hit.
  • Opponent closer on block.
  • Hitbox expanded.
d/f+2
  • Damage changed from 14 to 15.
  • Opponent closer on block.
  • Opponent farther away on hit.
d/f+3,1
  • Hits now chain.
d+1 (or While crouching 1)
  • Hitbox expanded.
d+3
  • Damage changed from 18 to 15.
d+3,2
  • Damage changed from 17 to 20.
  • Changed from -10F to -12F on block.
  • Opponent reaction on counter hit was changed.
d+1+2
  • Opponent closer on block.
  • Causes Wall Bounce on hit.
  • Recovery decreased on hit by 5F.
d/b+2
  • Opponent closer on block.
d/b+1+2
  • Opponent reaction changed on hit.
d/b+3+4
  • Added crouch status.
During Golem Set Up 1
  • Property changed from High to Mid attack.
  • Changed from +5F to -13F on block.
  • Opponent closer on block.
During Golem Set Up 2
  • Changed from -5F to -8F on block.
  • Opponent closer on block.
  • Opponent closer on hit.
During Golem Set Up u/b
  • Recovery increased by 5F.
  • Added jump status.
b+1
  • Damage changed from 15 to 20.
  • Opponent reaction on mid-air hit and hit while downed changed.
  • Opponent closer on hit.
b+2,F
  • Recovery decreased by 9F.
u/f+3
  • Changed from +3 to +6 on hit.
u/f+1+2
  • Jump status start changed from 9F to 18F.
f,F+2
  • Active frames increased by 1F.
  • Changed from -13F to -8F on block.
  • Homing decreased.
  • Hitbox expanded.
f,F+3
  • Damage changed from 20 to 23.
  • Changed from -10F to -9F on block.
  • Recovery decreased on hit by 1F.
  • Opponent reaction changed on hit.
f,F+4,2
  • Property changed from High to Mid attack.
  • Changed from -4F to -13F on block.
  • Opponent closer on block.
  • Recovery increased on hit by 8F.
f,f,f+2
  • Opponent closer on block.
While rising 3
  • Opponent closer on block.
While rising 4
  • Opponent closer on block.
While rising 4,2
  • Added new move.
While crouching d/f+2
  • Opponent reaction on counter hit was changed.
During sidestep 2
  • Changed to Homing attack.

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