News September 2nd, 2018

TEKKEN 7 Season Pass 2 Patch Notes: Hwoarang

Hwoarang

Command Changes
During Rage & During Flamingo d+3+4
  • Opponent’s recovery time decreased by 36F on hit.
  • Hitbox expanded downward.
During Rage d+3+4,4
  • Damage changed from 7,10,30 to 6,9,27.
  • Hitbox on first hit decreased, harder to hit downed opponents.
  • Startup on third attack changed from 30F to 29F.
  • Opponent reaction on hit, mid-air hit, and hit while downed has been changed.
During Rage u/f+3,4,3+4
  • Damage changed from 15,14,15,20 to 15,14,17,27.
  • 4th attack changed from +2F to +4F on block.
  • Recovery after 4th attack on hit was decreased by 2F.
1,1,3
  • Opponent closer on block.
1,2,f+4

2,f+4

  • Changed from +8F to ±0F on block.
  • Opponent closer on block.
  • Opponent reaction when blocking close or at a distance has been made the same.
  • Now causes Screw on hit.
【3,4】
  • 2nd attack hitbox expanded downward.
4
  • Opponent closer on block.
4,4
  • Damage changed from 10 to 13.
  • Opponent closer on hit.
4,4,4
  • Can now duck 3rd attack when 2nd attack hits.
4,f+4
  • Damage changed from 10 to 13.
d/f+3
  • Changed to Power Crush
  • Damage changed from 17 to 12.
  • Changed from -12F to -14F on block.
  • Changed from +1F to -4F on hit.
  • Opponent reaction on counter hit changed.
  • Opponent closer on block and hit.
d/f+3,4
  • Damage changed from 23 to 20.
  • Opponent closer on block.
  • Opponent reaction on hit changed.
  • Input window decreased from 34F to 29F.
d+3
  • Opponent closer on block.
d+3,4
  • Damage changed from 10 to 13.
  • Opponent closer on hit.
d+4
  • Opponent closer on block.
d/b+3
  • Opponent closer on block.
b+3
  • Damage changed from 20 to 17.
u/f+3+4
  • Damage changed from 10,8 to 9,8.
u/f+3+4,4
  • Changed from +1F to +4F on hit.
f,F+4
  • Damage changed from 24 to 22.
  • Changed from -6F to -7F on block.
f,N,d,d/f+3
  • Now induces Wall Bounce on hit.
During Right Stance f【4,4】
  • Opponent reaction when hit while downed was changed.
  • Wasn’t registered as a counter hit when hit by opponent during the first half of attack. This was fixed.
During Right Stance 4
  • Opponent closer on hit.
During Right Stance f+3
  • Opponent closer on hit.
During Right Stance d+4
  • Opponent closer on block.
During Right Stance d/b+3
  • Opponent closer on block.
Right Stance back towards enemy 3
  • Opponent reaction when hit while downed was changed.
Right Stance back towards enemy d+3
  • Opponent closer on block.
3,3,f+4
During Left Flamingo 3,f+4
  • Damage changed from 25 to 23.
During Left Flamingo 3
  • Damage changed from 12 to 10.
During Left Flamingo f+3
  • Damage changed from 25 to 23.
During Left Flamingo d+3
  • Opponent closer on block.
During Left Flamingo u/f+4
  • Damage changed from 18 to 20 .
  • Startup changed from 23F to 19F.
  • Active fram,es increased by 1F.
  • Changed from -15F to -14F on block.
  • Recovery decreased by 5F on hit.
  • Opponent reaction on hit was changed.
  • Jump status active frames changed from 7-17F to 6-18F.
During Right Flamingo d/f+4
  • Damage changed from 14 to 17.
  • Changed from -5F to +1F on block.
  • Opponent reaction on hit was changed.
During Right Flamingo d/f+4
  • Changed from -15F to -10F on block.
  • Opponent closer on block.
  • Recovery decreased by 4F on hit.
During Right Stance approach enemy f+2+3
  • Startup changed from 14F to 12F.
During Right Stance approach enemy 1+3 (or 2+4)
  • Damage changed from 50 to 45.
  • Startup changed from 14F to 12F.
Timed with enemy punch b+1+2
  • New move added.

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