News September 2nd, 2018

TEKKEN 7 Season Pass 2 Patch Notes: Katarina

Katarina

Command Changes
During Rage 3+4
  • Opponent was unable to do ukemi if they hit a wall. Now fixed.
1,1+F
  • Recovery increased by 8F.
  • Input window for moves During Harrier changed from 30F to 37F.
1,1,1
  • Opponent reaction on counter hit was changed.
1,1,2
  • Opponent reaction on counter hit was changed.
1,1,3
  • Changed from -7F to ±0F on block.
  • Opponent closer on block.
3 (or while rising 3)
  • Damage changed from 14 to 9 (or 12).
  • Startup changed from 16F to 14F.
  • Hitbox expanded downward.
3,3 (or while rising 3,3)
  • Damage changed from 5 to 4.
3,3,3 (or while rising 3,3,3)
  • Damage changed from 5 to 4.
  • Changed from -7F to -10F on block.
  • Opponent farther away on hit and block.
  • Changed from +4F to +1F on hit.
3,3,3,3 (or While rising 3,3,3,3)
  • Damage changed from 5 to 4.
  • Changed from -13F to -11F on block.
  • Opponent closer on hit and block.
  • Changed from -2F to ±0F on hit.
3,3,3,3,3 (or While rising 3,3,3,3,3)
  • Damage changed from 15 to 17.
  • Opponent closer on block.
  • Changed from -3F to +1F on hit.
  • Opponent reaction on normal and counter hit was changed.
3,4
  • Changed from -13F to -8F on block.
  • Opponent reaction on hit was changed.
  • Causes Screw on counter hit and mid-air hit.
4,4,4+F
  • Recovery increased by 17F.
  • Input window for moves During Harrier changed from 34F to 50F.
4
  • Changed from -7F to -9F on block.
4,4 (or u/f+4,4,4)
  • Changed from -7F to -10F on block.
4,4,4 (or u/f+4,4,4,4)
  • Changed from -5F to -10F on block.
  • Changed from +1F to +4F on hit.
4,4,4,4,4 (or u/f+4,4,4,4,4)
  • Opponent reaction on hit was changed.
f+3
  • Damage changed from 27 to 23.
  • Changed from -9F to ±0F on block.
  • Opponent reaction on normal and counter hit was changed.
f+4
  • f+4,D Transition timing now faster by 5F.
During Harrier 1
  • Added crouch status.
During Harrier 2
  • Changed from -14F to -6F on block.
  • Opponent reaction on normal and counter hit was changed.
During Harrier 3
  • Damage changed from 25 to 23.
  • Opponent reaction on hit was changed.
During Harrier 4
  • Causes Wall Bounce on hit.
  • Recovery on hit decreased by 5F.
During Harrier D
  • Recovery decreased by 2F.
f+1+2
  • Changed from -12F to +1F on block.
f+3+4
  • Changed from -17F to -13F on block.
  • Opponent closer on block.
  • Recovery on hit decreased by 4F.
d/f+1
  • Opponent closer on block.
  • Opponent farther away on hit.
d/f+1,1
  • Now able to crouch on 2nd hit when 1st hit blocked.
  • Changed from -7F to -5F on block.
  • Changed from +4F to +6F on hit.
d/f+1,1+F
  • Recovery increased by 8F.
  • Input window for moves During Harrier changed from 30F to 37F.
d/f+2
  • Opponent reaction on hit was changed.
  • Opponent closer on hit.
d/f+2,2
  • Opponent closer on block.
d/f+3
  • Changed from -9F to -6F on block.
  • Changed from -1F to +2F on hit.
d/f+3,3
  • Changed from -19F to -21F on block.
  • Reaction on block was changed.
d/f+3,3+D
  • Recovery decreased by 3F.
d/f+3+4
  • Changed from -16F to -14F on block.
  • Changed from ±0F to +2F on hit.
d+2,F
  • Recovery increased by 8F.
  • Input window for moves During Harrier changed from 30F to 37F.
d+3
  • Opponent closer on block.
d+3,3
  • Opponent closer on block.
d+3,4
  • Opponent farther away on hit.
  • Opponent reaction on counter hit was changed.
b+1,F
  • Recovery increased by 14F.
  • Input window for moves During Harrier changed from 30F to 43F.
b+1,1
  • Damage changed from 15 to 20.
  • Changed from -8F to -12F on block.
  • Opponent reaction on hit was changed.
b+2
  • Changed from -13F to -16F on block.
  • Opponent closer on hit.
  • Added crouch status.
b+4
  • Opponent closer on block.
b+4,1+2
  • Changed from -12F to +1F on block.
  • Recovery on hit decreased by 5F.
b+4,3+4
  • Added new move.
b+3+4
  • Changed from -17F to -14F on block.
u/b+4
  • Delayed 4 input resulted in faster attack. Now fixed.
u/f+4,4
  • Opponent closer on block.
f,F+2,4
  • Changed from -14F to -9F on block.
  • Causes Screw on hit,
f,F+3 (or During Harrier u/f+3)
  • Jump status start changed from 11F to 9F.
f,f,f+3
  • Changed from -5F to +1F on block.
  • Opponent reaction on hit, mid-air hit, and blockwas changed.
While rising 1
  • Damage changed from 13 to 15.
  • Opponent closer on hit.
While rising 1,1
  • Damage changed from 8 to 10.
  • Changed from -7F to -5F on block.
  • Changed from +4F to +6F on hit.
  • Now able to crouch on 2nd hit when 1st hit blocked.
While rising 2
  • Opponent closer on hit and block.
While crouching d/f+4
  • Opponent reaction on counter hit was changed.
(When enemy down) d+3+4
  • Changed from -21F to -20F on block.
  • Changed from -10F to -9F on hit.
Approach enemy d/f+1+2
  • Can now perform  d/f+1+2 during Harrier.

Back to Patch Notes Main Page