News September 3rd, 2018

TEKKEN 7 Season Pass 2 Patch Notes: Lucky Chloe

Lucky Chloe

Command Changes
During Rage d/f+3+4 during hit 1+2
  • Can now do d/f+3+4 during hit 1+2 During Rage back toward enemy.
1,2,1
  • Opponent closer on block.
  • Decreased pushback so it hits easier.
1,2,2
  • Move now comes out 1F slower.
  • Changed from +2F to +4F on hit.
  • Opponent farther away on hit.
  • After move, character was Standing, but now is Crouching.
2,2
  • Opponent reaction on counter hit was changed.
2 in time with the rhythm 3
  • During counter hit, Double Twist now chain hits.
3
  • Damage changed from 17 to 14.
3,B
  • Now transitions to back turned.
3,4
  • Damage changed from 16 to 20.
  • Input window changed from 15F to 27F.
1+2
  • Can now do 1+2 while back turned.
  • Damage changed from 12,20 to 6,20.
f+2,2
  • Move now comes out 1F slower.
  • After move, character was Standing, but now is Crouching.
f+2,1+2
  • Damage changed from 12,12,20 to 12,6,20.
f+3
  • Changed from -11F to -9F on block.
f+4
  • Jump status changed from 9-38F to 9-30F.
  • Jump status start was slow when inputting f+4,4. Now fixed.
f+1+2
  • Changed from -5F to +7F on block.
  • Opponent closer on block.
  • Causes Wall Bounce on hit.
  • Homing increased.
d/f+2 (or While rising 2) ヒット時 4 ヒット時 3 ヒット時 1
  • Damage changed from 14,20,10,26 to 14,20,20,20.
d/f+3
  • Startup changed from 15F to 14F.
d/f+3,2
  • Move now comes out 1F slower.
  • Changed from -11F to -6F on block.
d/f+3,3
  • Move now comes out 2F faster.
  • Changed from -13F to -14F on block.
  • Changed from +8F to +7F on hit.
  • Input window changed from 30F to 21F.
  • Hits now chain.
d/f+4
  • Startup changed from 27F to 25F.
  • Damage changed from 23 to 19.
  • Opponent reaction on counter hit was changed.
d+2
  • Changed from +2F to ±0F on block.
  • Changed from +2F to ±0F on hit.
  • Opponent reaction on mid-air hit was changed.
  • Reach increased.
d/b+1
  • Added new move.
d/b+3,4
  • Hits now chain when 1st hit counter hits.
  • Opponent closer on block.
  • Changed from -8F to ±0F on hit.
ツイストL中に 1
  • Reach increased.
ツイストL中に 3
  • Startup changed from 41F to 34F.
  • Input window slower by 9F.
ツイストL中に 4
  • Startup changed from 29F to 26F.
  • Homing increased.
ツイストL中に d/b+4
  • After move, character was Standing, but now is Crouching.
ツイストL中にリズム良くd/b+4
  • Changed from +1F to +4F on hit.
ツイストR中に リズム良く d/b+3
  • During counter hit, Double Twist now chain hits.
d/b+4
  • Changed from -16F to -14F on block.
  • Changed from -5F to -3F on hit.
  • Added crouch status.
  • After move, character was Standing, but now is Crouching.
d/b+4,4
  • Startup changed from 39F to 35F.
d/b+1+2
  • Opponent reaction on hit and mid-air hit was changed.
  • Recovery decreased on hit by 4F.
b+1
  • Damage changed from 27 to 20.
  • Changed from -13F to -11F on block.
  • Opponent reaction on counter hit and mid-air hit was changed.
b+2
  • Damage changed from 25 to 20.
  • Changed from +2F to +4F on hit.
  • Opponent reaction on hit was changed.
  • Opponent farther away on hit.
  • After move, character was Standing, but now is Crouching.
b+3
  • Opponent closer on hit.
b+1+2
  • 1st hit active frames increased by 1F.
  • 1st hit hitbox expanded downward
  • 1st hit homing increased.
b+3+4
  • Added new move.
u/f+3
  • Damage changed from 18 to 13.
  • Changed from -17F to -15F on block.
  • Recovery on hit decreased by 2F.
u+3
  • Damage changed from 15 to 10.
  • Changed from -17F to -15F on block.
  • Recovery on hit decreaed by 2F.
u/b+3
  • Damage changed from 12 to 7.
  • Changed from -17F to -15F on block.
  • Recovery decreased on hit by 2F.
  • Opponent reaction on hit was changed.
u+3+4
  • Added new move.
u/f+3+4,3
  • During counter hit, Double Twist now chain hits.
f,F+4
  • Startup changed from 26F to 23F.
During Scoot 3+4
  • Damage changed from 15 to 20.
During Scoot d/b+4
  • After move, character was Standing, but now is Crouching.
While crouching d/f+2
  • Changed to Homing attack.
Back toward enemy d+4
  • After move, character was Standing, but now is Crouching.
Back toward enemy d+3+4
  • Damage changed from 18 to 20.
  • Changed from -12F to -18F on block.
  • Recovery increased on hit by 6F.
  • Opponent reaction on normal and counter hit was changed.
  • Hitbox expanded.
  • After move, character was Standing, but now is Crouching.

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